The Ghost Who Snuggled With Me

Can a ghost story be funny?  Over the years I’ve had my share of the typical scary encounters that many people write and speak about.  My father had a very nice encounter that perplexed him until the day he died.  In 2008, my wife and I moved into a townhouse that would occasionally produce unexplainable occurrences.  So of course, I will now try to explain one of those occurrences during our four years at this location.

To be clear, my wife has had at least one experience with ghosts, but at the townhouse, she claimed that she never had any strange happenings while being there.  Me?  I had a few dozen bizarre tricks being played on me there, and they all happened during DAYLIGHT hours, when I was home alone.  I know–how convenient.

In my forty-one years I’ve lived in six different locations and the townhouse was the only living space that produced paranormal activity.  The place wasn’t that old (it was built in 1971), but the structure acted as if it had a storied history where people had a tendency to “stay” even though they “left”.  Most of the hauntings were enough to spook me but not in a mean-spirited manner of behavior.  Huge swings in temperature, lights flickering on and off (while other parts of the house were fine), a woman talking (usually one word but distinctively within the walls of the house) and the feeling of being watched were occasionally observed or felt.  The most severe of the incidents happened in 2009, about eighteen months in to our time at the house.

My wife has always worked a typical daylight job since we’ve been together, but I have not.  At the end of 2009 I was working a 4 p.m. to midnight shift and I didn’t see my wife that often (Some men would call this paradise.  I’m kidding.  Really.).  I would be home alone each morning, but I would usually sleep throughout the morning and into the early afternoon.  The sunlight coming through the windows didn’t bother me and we didn’t have a cat yet to wake me out of a deep sleep just so they could put their ass in my face.  Sleep was abundant, peaceful and sometimes, unnerving.

Around 10 a.m. one morning, I woke up, but I didn’t get out of bed right away.  Once I saw the time I knew I had a few more hours of sleep to get in before heading off to work.  Eventually I drifted back to sleep, and the next thing I remembered seemed like a dream.  I remember my eyes remained closed, my arm was draped over what seemed to be a woman’s body in the middle of the bed, her hair in my face and the smell of perfume.  Not old lady perfume but a sweet, light, flowery fragrance.  By the contour of the body and the scents I encountered, it felt like there really was a woman in bed with me.  A slender, sophisticated girl was spooning with me into the late morning at the house.  Eventually I became more conscious of the situation, but I was afraid to open my eyes.  At this point I knew I was awake and I felt someone/something was spooning with me in bed.  Eyes still closed, I lifted myself up, knelt upon the mattress, and opened my eyes–I couldn’t believe what I saw.

In bed, next to the location of where I was sleeping, there was an indentation in the mattress.  There was no person there, but the mattress provided a perfect outline of a female’s body snuggled up right next to where I was lying in bed.  The smell of perfume still resonated through the room and it wasn’t anything my wife would wear.  She wears “Chance” by Chanel and that’s a smell I’ve been around since we started dating in 2004.  Even though I was frightened, I was at the same time flattered by the experience.  Instead of screaming out and trying to banish what I couldn’t understand, I thanked it.  I’m convinced it was a woman, and I thanked her for appearing to me in a loving manner.  I believed she liked being around me and I told her she can stay in the house.  But I also told her that spooning with me scared me, and that I now know she was there in the house–there was no reason to manifest into a form anymore.

In the remaining 2 1/2 years we lived there, I never had another ghost snuggle with me and the hauntings went back to the milder fare I became accustomed to.  Often I thanked the ghost for letting us co-exist with her while we occupied that particular space in time.  I’m sure one day I’ll find out who she was when I have the opportunity to walk through the invisible veil amongst us and into another dimension.

Unless she met someone else…probably moved to Maryland or somewhere further south.

 

 

 

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Chuck E. Cheese’s 1984: Where a kid can fight off teenagers to play arcade video games

For my 9th birthday in 1984, my parents took me to an establishment new to the Pittsburgh area that had plenty of games for kids and plenty of pizza for kids to eat.  Chuck E. Cheese’s was my funhouse as a child, and it looks nothing like the place I knew growing up over thirty years ago.

Each location in Pittsburgh had different activities for kids, and I appreciated the location west of town near Bridgeville.  Sure, they had an awesome ball pit and they had a cool and scary twisty slide (It would have been deemed unsafe in 2017, that’s for sure), but the real draw for me was that the Bridgeville Chuck E. Cheese’s had the best selection of arcade games to play under one roof.

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My favorite arcade game

The original Chuck E. Cheese’s had the same types of games that are found in today’s locations–skee-ball, whack-a-mole, wheel of fortune and other games where the object is to earn tickets which are then redeemed for cheap toys.  Toys that might cost a few dollars elsewhere, but at Chuck’s they could be obtained with the tickets earned from $10 worth of skee-ball games.  Today’s locations have many more of the “ticket games” than actual arcade games.

At my old age, I was curious as to why the old Chuck’s had so many cool arcade games.  I discovered that Nolan Bushnell, founder of Atari, Inc. was actually one of the original owners, and wanted the video game arcade to showcase many of the titles that Atari and its parent companies released.  What transpired in the arcade section of Chuck’s in the mid-1980’s was wonderful chaos.  In a place that was marketed to children ages 3 to 12, teenagers and college kids were lining up to play video games.

The arcade section was set up the same as other arcades in the 1980’s.  They were usually found at malls and amusement parks all across America.  Token machines were stationed throughout Chuck’s.  One token was worth twenty-five cents, and the majority of people playing the arcade games at Chuck’s would simply walk in, bypass all of the pizza and dinner theatre themed areas for the kids and spend $10 to $20 on the thirty to forty arcade games lined up in a U along the walls on one side of the main play area.  Some of the bigger cockpit-style video games were in the center of the floor, including two (TWO!!!) Pole Position games.

All of the games were not Atari games.  It seemed that Bushnell wanted whatever was hot to increase traffic and boot profits.  Many of the companies I remembered were very big names in the video game industry then and well represented at the Bridgeville Chuck’s.  In addition to Atari, they had Nintendo, Data East, Midway, Konami, Sega, Namco and Gottlieb.  Gottlieb was the video game equivalent of a “one hit wonder”, being responsible for the legendary game Q*Bert, which is pictured above.

By 1986 traffic declined at Chuck’s due to the release of the Nintendo Entertainment System (NES).  Previous home systems were mostly crude  versions of the arcade games, but the NES combined fun games with better graphics.  Teenagers and college kids could buy an NES, play games at home all day and not have to worry about running out of money to play the machines at an arcade.  Even though there were less people playing the games, for a few years the machines stayed at Chuck’s.  Toward the end of the 1980’s, the Bridgeville Chuck’s had the following games in one location:

Donkey Kong, BurgerTime, Bump ‘N’ Jump, Rampage, Defender, Joust, Gauntlet, Space Invaders, Ms. Pac-Man, Pac-Man, Galaxian, Galaga, Dig Dug, Pole Position, Q*Bert, Frogger, Centipede, Paperboy, Marble Madness, Zaxxon, Out Run, Mario Bros. (The original, not Super Mario Bros.)

Chuck’s had other arcade games besides these, but I remembered these games well.  They were fun to play and I even enjoyed watching the older kids play them because I would learn the game before spending my money.  The 13-25 age group that hogged most of the games taught me which ones were the best to play so I could spend my $5 a little more wiser than I would have.  And sometimes, the older kids let me in on the action.

At my brother’s 8th birthday party in 1986, the Bridgeville Chuck’s got a multi-player Gauntlet machine.  It would allow for up to four players to run the game at once and team up to beat the enemies on each level.  I was 10 at the time and while I was walking through the arcade, a teenage boy about 15 years-old asked me to be player four on Gauntlet.  I agreed even though I had no idea what I was doing.  The two other players with us were his friends, also around high school age.  During the game he taught me how to use the buttons and what areas to focus on attacking.  By the time we completed the game (We got about halfway through the game before we all ran out of money), there were a few other teenagers watching us run through the beginning levels.  Before the next batch of guys tried the new game, they were asking my new acquaintance and I about the game play features.  Not him and his friends–him and I.  Me, all of age 10.

The Gauntlet experience at Chuck E. Cheese’s taught me not to be afraid of unfamiliar environments.  Sometimes the people that seem intimidating end up being helpful, kind and welcoming.  If I would have said, “No, I don’t know how to play”, an early shred of confidence gained would have been missed out on, and it would have affected me going forward in life.

That fall, my friends at school wanted me to go out for the basketball team.  I never played before, but I remembered playing Gauntlet with the older kids, finding my place on a team and learning that new experiences didn’t have to be scary, unappealing situations.  I tried out for the team, made the team, and by the end of the year had become one of the better players.

So as you can see reader of this post, there is a lot to be learned from playing video games.  Happy 40th birthday Chuck E. Cheese’s, and thanks for the awesome place to learn the meaning of confidence.